Building a VR Computing Platform

We are building the world's first office-focused, Linux-based VR computing platform.

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While most people believe that the future of VR/AR is in games & entertainment, the truth is that it's also going to change the way we work. Unfortunately, very few companies are focused on the intersection of office productivity and VR.

Why Linux?

When the Apple I was released in 1976, gaming consoles and arcade machines had already been out for half a decade. Apple's primary users were not necessarily gamers, but the tinkerers and hackers comprised of groups like the Homebrew Computer Club. The Apple II was seen first as a productivity machine of the future ("a bicycle for the mind"), and second as a gaming machine.

Atari didn't build the first office PC computing platform.
Neither do we believe Oculus will with VR.

We believe the next work platform should start from its purest foundations, untethered from existing gaming or social platforms, and sharply focused on its most open-minded cohort: Linux enthusiasts. We believe that if we work hard enough, VR office can take the Linux Desktop from obscure niche to something more dominant. But it's up to us to give users a compelling reason to switch.

We Are Looking For

Creatives

  • Autodidacts capable of working remotely
  • People who embody extreme traits and a wide variety of interests

Technologists

  • People who are enthusiastic about technology's ability to augment society and the human intellect
  • People who have already made contributions to SimulaVR or other cool technology projects.

Open Positions

Software Engineer

As a software engineer, you will help build the world's first VR specialized Linux distro.

Qualifications

  • Interest in functional programming
  • C++ / Haskell coding skills
  • Good design sense. Game or OS development experience a plus

Job Responsibilities

  1. Codebase: Learn and develop on the SimulaVR codebase.
  2. Sensor integration: Integrate our window manager with the Simula One sensors (hand sensors, positional data, etc).
  3. Optimize: Optimize the performance of our codebase to help improve battery life on the Simula One.
  4. Fork: Help fork a Linux distro for SimulaOS (helping with boot sequence, updating mechanisms, safe mode, etc).
  5. 2D UX: Help perfect the 2D VR Linux Desktop experience.
    • Fix bugs and improve the stability of our current SimulaVR window manager.
    • Develop new UX which aides in the manipulation of 2D Linux Desktop applications in VR (window tiling, widgets, visual effects, etc).
  6. 3D UX: Help prepare for a 3D office application environment & marketplace.
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