While most people believe that the future of VR/AR is in games & entertainment, the truth is that it's also going to change the way we work. Unfortunately, very few companies are focused on the intersection of office productivity and VR.
When the Apple I was released in 1976, gaming consoles and arcade machines had already been out for half a decade. Apple's primary users were not necessarily gamers, but the tinkerers and hackers comprised of groups like the Homebrew Computer Club. The Apple II was seen first as a productivity machine of the future ("a bicycle for the mind"), and second as a gaming machine.
Atari didn't build the first office PC computing platform.
Neither do we believe Oculus will with VR.
We believe the next work platform should start from its purest foundations, untethered from existing gaming or social platforms, and sharply focused on its most open-minded cohort: Linux enthusiasts. We believe that if we work hard enough, VR office can take the Linux Desktop from obscure niche to something more dominant. But it's up to us to give users a compelling reason to switch.
As a software engineer, you will help build the world's first VR specialized Linux distro.
As an electrical engineer, you will help develop our x86-based VR computer to help replace PCs & laptops.